• Fusion: Racing × Dungeon Crawler. The procedurally generated circuit is the dungeon — walls, traps, crawlers and relics on every lap.
  • Core mechanic: Above the ram threshold (16 km/h) you smash enemies. Below it, they smash you. Braking is death.
  • Descent: After 3–6 laps the floor collapses and regenerates one level deeper — tighter corridors, faster pace, more enemies.
  • Air, not lap time: The timer always drains. Only kills (+1.6s) and relics (+2.2s) buy it back, so aggression is the safe route.
  • Loot: Between floors, pick 1 of 3 cards from a pool of 9 (ram threshold, hull, grip, time bonus, magnet…).
  • Tech: Single HTML file, ~37 KB. No engine, no assets, no build step — graphics, audio and levels are all generated at runtime.
  • Controls: WASD/Arrows, Space = handbrake drift, P = pause. Touch: hold left/right screen half.
  • Published 5 days ago
    StatusReleased
    PlatformsHTML5
    AuthorFlei123
    GenreRacing

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